It has definitely been an up-hill battle for Firefox OS trying to gain market share, but I think everyone (including Mozilla) expected that. Having played with one of their earlier test units and the newer Firefox Flame with FFOS 2.0, it has come a long way. Even our Android-obsessed designer loves the Flame.
It's a tough situation to be in where they need to improve the quality of the ecosystem, but need users to convince the big-wig devs to developer for the OS. The total user numbers we've seen from them is certainly better than we expected, but still too small to convince a major developer to build for Firefox OS on numbers alone.
If their platform wasn't the web, I'm not sure they'd have much of a chance at success, but being able to convince a developer the values of building for the web is much easier than building for a fairly new mobile OS.
Clay.io - http://clay.io - San Francisco, CA
Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io
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What we're building
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We're building Steam for mobile games - competing with the app stores to provide a better way to discover games on mobile. By leveraging the web we reduce the friction between discovery and gameplay, which we think is key in reaching the next level of viral games.
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Where we're at
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Our team is small, and our challenges great. Last month we had 5 million+ sessions, running on 15+ servers, with just 2 engineers (myself included).
Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io
===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile. The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.
==============
Where we're at
==============
Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.
Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io
===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.
The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.
==============
Where we're at
==============
Small team of 3, with large audience of 5,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.
Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io
===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.
The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.
==============
Where we're at
==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.
Hiring Full-Stack Engineers. Shoot me an email: austin@clay.io
===================
What we're building
===================
We're building Steam for casual mobile games - competing with the app stores to provide a better way to discover games on mobile.
The approach we're taking focuses on mobile web games - games people can access immediately without the added friction of installing them in an app store.
==============
Where we're at
==============
Small team of 3, with large audience of 4,000,000+ users to push code to. https://github.com/claydotio/clay-mobile for general idea of the quality of code we write.