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Does it really know about the whole codebase? How big are we talking about? Last I tried, some time ago, llm didn't work very well "in the large". But I have never tried Claude Code.

No it doesn’t, it tries to be smart about how it loads context that it thinks it needs to perform a task. In reality, in a large codebase I’ve found manual supplying the exact context to Aider with Anthropic’s models to work better.

Same. It's usually very good at generating greenfield projects from scratch, but once you get going you have to manually provide all context to get good results.

I have tried claude code on a few different size code bases and so far very impressed. The code it generates is usually in the same fashion and tone as the rest of the code base.

I guess I should have said that it has access to all your code. But I think it tries to be smart about which files it reads depending on the task at hand.

It's such a cool place it has inspired a lot of media. My favorite is the storm drains level in Mirror's Edge

Check the post date. It was published on April first


They link to actual issues in their bug tracker, so if it was a joke, it was an impressive long con.


The joke is in the tone, not in the issues


I'm not a physicist, but that doesn't really sound right. Might I ask you a reference or an explanation?


It is correct. There's SO MUCH weirdness surrounding the double slit.

https://en.wikipedia.org/wiki/Double-slit_experiment#Variati...


Hm, it says the observer-at-the-slit experiment hasn't been performed because it would absorb the photons. But it also says the experiment can be done with larger particles, so that shouldn't be a problem ...


I believe I first read about it in the book, Gödel, Escher, Bach.


Entities are also the one place where you would need a way to express instance private state and not class private state.


If I could I would make this two IDE clicks behind a big mean warning. In my experience people tends to autopilot it without thinking about what that entails.


Indeed. I believe so.


Chances are very good.


I loved the first one and its dlcs and had the second on my steam queue for 8 years while life got in the way. This year I've 100% completed the game (3 playthroughs) and I'm currently thoroughly enjoying Death of the Outsider. These games are the amazing product of talented people who love their crafts and Viktor was one of them.


Do yourself a favor and play Thief if you haven't!

Dishonored is kind of a spiritual successor to the Thief series, several team members from Looking Glass went on to work at Arkane. It's one of those rare times I've felt like I was playing a video game, yet still fully immersed. Every feature surprised or delighted me, nothing felt out of place. It felt very polished and ahead of its time despite its raw nature. The gameplay of the first two titles holds up very well. Make sure to consult PCGamingWiki for critical compatibility patches


I'll look into it, thank you for the recommendation!


Fellow taffer here. Some things to consider for a thief first-timer:

If you have experience with games, play on expert, seriously. Thief makes the game harder by adding objectives and constraints, not just stat scaling. There’s a couple levels that have bullshit secrets to find or loot requirements, but overall it encourages exploration. I played expert my first time based on a post like this one and I was so so glad I did.

The controls and mechanics feel cumbersome at first because it’s such a different game than the usual halo/cod/unreal-influenced FPS. Until you get used to them and the mechanics don’t feel bad about save scumming.

Play with original graphics, don’t use texture mods (at least for a first playthrough). Once you get used to the old graphics, the art direction really comes together, and IMO it’s right up there with Dishonored.

The gameplay pitch is thus: LG wanted to make a mechanics-based DnD-like class based RPG videogame. Elder-scrolls is stat-based RPG: your character levels up in-game and their stats go up. If you go to your friend’s place, you don’t take any of that with you, it’s tied to the digital save file/avatar/character. Contrast this with fighting games, which are mechanics based: the characters are consistent and do not change. You get better at the game and accomplish more by learning the mechanics.

So as you get good at thief, you are leveling up. You can go to your friend’s house, take over playing and say “watch this shit” and pull some crazy stunt.

LG started building the mechanics for a thief class and realized they had nowhere near enough capital to make all the other classes. But they already had a pretty fun game. This is why Thief 1 has tons of different environments and locales and thief 2 is more focused on places a thief would be likely to go.


> If you have experience with games, play on expert, seriously. Thief makes the game harder by adding objectives and constraints, not just stat scaling.

Thanks for that tip, will definitely remember it when I get around to playing it


thanks!


gloomwood, while not released yet, looks like a potentially worthy successor.


Does your recommendation also include the 2014 reboot?


The 2014 reboot is a pretty big letdown because it largely avoids all the strong aspects of the original game in favor ip recognition.

The original Thief would largely be considered an immersive sim whereas Dishonored is a very well fleshed out stealth game with masterful vertical level design. Prey (2017) feels like a great mash-up of both games. I'd put the original Deus Ex and Human Revolution in there as well, though they also include rpg elements.


Prey’s closest ancestor, by a mile, is System Shock, I’d say.


Prey was so good too!


Hell no, that’s not a Thief game.


Pagans amirite?


In this case having more people asking for it or expecting it can contribute to expanding the availability of RSS feeds to more websites. While the vast majority of technical stuff I follow uses RSS, the same cannot be said for some other resources I like to read. While some are kind enough to enable them when asked, I don't expect them to want to support them for just a handful of people in their target audience.


what do you mean with "on the main branch"? i doubt that migrating from c makes sense for their constraints and expertise, you would not want someone to come into your house and change your furniture. forking is the right political and technical approach for this team. also rust does not support a lot of sqlite target platforms


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