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This is a trite thought terminating cliche that provides no value to any discussion.

Thank you for calling it out.

It's not a slippery slope but already full blown DRM plain and simple. Both online functionality limited to GOG-run servers and checks for cosmetic content.

Note that for Gloomhaven, the multiplayer server is one of the players' computers. That player hosts a game and everyone else joins. There are no GOG servers and no company servers.

In version 1.0 of the GOG release, multiplayer is enabled.

In subsequent versions, multiplayer is disabled (in the sense that the button to host or join a game is greyed out) unless the game succeeds at verifying you through Galaxy. (And this is a dynamic status; you can have it enabled, shut off Galaxy, restart the game, and find that it's disabled again.

But apparently that isn't DRM.


And we have always been at war with Eurasia.

Agreed, I don't want yet another launcher.

And as the underdog it even makes sense for GOG to fully embrace cross-store launchers.


You are ignoring that most people already have a cultural understanding of the colors red and green. Changes done for accessibility should never making things worse for the average user.

> Ideally, instead of the CLI app switching to "bright green", it would pick a "bright contrasting green". So if the terminal background was dark, it would pick bright green, and for light background it would pick a darker green. There isn't CLI app implementations for this? This is similar to how you'd implement dark mode in a web app.

The responsibility for this lies with the color scheme not the terminal program.


IMO if your terminal theme does not provide high contrast for "white" text on the default or "black" backgrounds, that's for you to fix. If you want a light terminal then change the color scheme to map "black" to a bright color and "white" to a dark color while making sure that other colors have good contrast to your "black". Don't just change the default foreground and background color and expect every single color using program to fix your mess.

If anything it juvenile it's "the other guy/team/party did it first".

I don't think it's a matter of different pain thresholds - for us who are into those kinds of games the struggle is part of the enjoyment. Just like some people like doing extreme sports or other hard activities and some prefer to scroll through tiktok for dopamine hits.

> I don't think it's a matter of different pain thresholds - for us who are into those kinds of games the struggle is part of the enjoyment.

Weird thing to say in a thread where most of us are puzzle game fans. Who exactly are you speaking for?


There has to be a point when the struggle is no longer enjoyalble, right? Outer Wilds had a puzzle that I was struggling hard with (for those who've played: the jellyfish one), and I had felt I did every permutation of things to complete it, but nothing worked. I only "figured it out" from a friend giving progressively heavier hints; and when I did I concluded I could not have completed the game at all without being nearly told.

Have you never had a puzzle like that? Where the "struggle" would entail sitting there staring at the puzzle with 0 clue for a few hours? A majority of puzzle games I've played have 1 or 2 of these, and they aren't even bad games.


> Apart from the extinct sub-genre of cheats like big head mode.

Those are just easter eggs, which are not extinct.


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