"A tired, irritable, unskilled player is not appealing, and probably shouldn’t be looking for a relationship". "See how psychology just helped you become both rich and attractive?". I don't know, this article is a no from me. I believe there is more to life than chasing the presented "great ambitions" and this article doesn't reflect that.
Don't take everything in this article absolutely literal, then it's quite nice.
> A tired, irritable, unskilled player is not appealing, and probably shouldn’t be looking for a relationship.
It's obviously an exaggeration, but it has a fair point. Applies mainly to young men, less to young women though because they play quite a different dating game.
Working hard on becoming attractive rather than expecting to get interest from women "because you're such a nice person" isn't bad advice. Of course you should still try, but without expecting much.
> See how psychology just helped you become both rich and attractive?
It's even better. Learning just a bit about psychology, understanding yourself and others is also useful for:
- overcoming bad times and habits
- helping yourself and others
- feeling better overall
- solving conflicts
- making friends
- figuring out what to do with your life
Psychology is probably the best meta-knowledge to have.
You’re right, much of this blog post is about winning the game of life in a western capitalist society. I don’t think that changes the fundamental message though, which is that your skills, experiences, and location are major factors in your overall success.
>"A tired, irritable, unskilled player is not appealing, and probably shouldn’t be looking for a relationship".
>much of this blog post is about winning the game of life in a western capitalist society
Thats true for most human societies, starting from hunter gatherers, where being unproductive to the group meant being clubbed during sleep, or farming societies where being unproductive meant easily starvation and social esclusion.
People who live in welfare states tend to have it good, usually beyond their means as most things are subsidized at a loss. Thats not the norm in any accountable society. We westerners have it easy
Very fun! I remember doing a similar one back in the day. This time I started 1-2 levels out of curiosity and actually ended up completing version one lol.
Love it! I suppose it's possible to display animations right? If so it'd be very cool to play Yu-Gi-Oh! and Magic with animated cards. Endless possibilities.
Animations seem to be a tricky prospect for e-ink displays. Definitely possible, but may require more expensive hardware? I've seen pebble watches and remarkable tablets which can do it amazingly well, maybe I just need better firmware...
Update speeds are going to be too slow for meaningful animations. Also, the lifecycle of the display is measured in screen refreshes, so having to flash through the animation frames would shorten the life for sure.
The optimal setup (I can think of) that I'm planning to do is to separate a Raspberry Pi on a VLAN and combine it with a cheap hosted reverse proxy from a third party. The reverse proxy part might be a luxury but it's just in case you don't want to expose your home network.
Unfortunately booster packs are the only way they can profit and create a meta game. The biggest scam of them all are the printing ratios. They will print a fairly strong game breaking and defining card but only in short prints meaning you will probably get 1 copy out of 2 boxes (boxes prices above 80$ depending on the game). Hence the high demand and low supply will rule even the secondary market adjusting prices the way the companies intended. That's how a game dies.
I would like to take it a step further and ask a question that has been bothering me a while. On my time in the academy I studied the following two books (regarding C):
In combination with other classes (and books) on networking, operation systems, data structures we covered a big variance of use cases with C. My question is: How do I take this to the next level? For example I feel I never missed a concept from those classes but when I see C code posted on a thread here it's probably something completely unreadable and complex. Can anyone provide resources to advance a little? What should I study if my goal is to make good and useful modern C software?
I feel like my typing is a bit abstract but I will be happy to clarify.
[1] is a very good book - it's not really one for learning C though, it's more for when you know C and you need to use it in - well - an advanced unix environment. Sort of like you shouldn't be learning how to use a scalpel in an operating theatre :)