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I think it was a beta and not a demo but either way, it contained 95% of the game not obfuscated in any way. So I saw the ActionScript code quite a while ago!


The moon in-game also has a complex implementation. I don't think anyone realized this until the team porting the games to modern consoles pointed it out in an interview

https://www.phantomriverstone.com/2020/09/ryo-goes-to-moon-s...


There is a hardware button on Subarus to disable EyeSight when you go through the car wash.

Anecdotal, but the alarm before the auto braking in my Crosstrek (2020) saved me two times. And I was in the car with a friend who activated the auto braking when they had just purchased it and weren't used to driving it.


Yeah its part of my pre-drive procedure since it happened. I’ve never had any of my vehicles auto brake in a way that was helpful.


I interviewed years ago with someone who let me know that they use a pseudonym as an employee and their chosen name even got posted as the author for articles they wrote for the company. They were very concerned about their privacy.

I know their blog, which is their HN username, and this tool found their other account.

Perhaps ironically, this person stood out a lot because of this and I didn't forget them.


This is basically what iOS shortcuts is hoping to be. You can do some simple coding with widgets like that and then you can invoke your shortcut like `hey siri, <shortcut>`.

Avoids reciting the steps you want and gives you reliability, but I suppose requires any 'variables' to be hardcoded (or for you to create multiple instances)


I made a few Atmosphere packages back in the day, some of them had a good # of users.

Aggregate database queries using Meteor (at least as of 1.0) would create an immense amount of backend overhead if you queried through minimongo. And the overhead was incurred as long as a user was on that page because of how the reactivity worked. I tried making a PR to optimize this but apparently it wasn't comprehensive enough. I kept checking for years but no one attempted to fix this. Before you get nostalgic for Meteor, issues like that were awful.

Meteor (and RethinkDB) were just* pub/sub you had almost no control over. Was fun playing around with, though!

* (also, being able to automatically add accounts and authentication was great)


That's not a Meteor issue. Running aggregations on fact tables at runtime is slow. On top of that, being a document store, mongo is not the best at aggregations. Then instead of using mongo you use minimogo (DB implemented in JS). Then you rerun that query all the time. Of course it'll be slow/expensive. :)


True enough overall, but I'm surprised no one has let you know that NPM actually doesn't allow you to delete packages anymore (after the left-pad controversy). You have to email them and then you are judged by how many downloads you have. If you have users relying on your package, they do not let you delete it.


Thanks for posting this. An acquaintance of mine did this job 6 years ago and I wasn't sure if it still existed.

Crowd-sourced humans are making Google appear more intelligent than they actually are. I always envisioned that spam efforts would just immediately set off an alarm that would be handled by a bot to blacklist you without a human even knowing your site existed, but there still seem to be at least a few ways to game Google's search ratings.


In the 2010s, there were a lot of posts about how C# could never even match F# even in 30 versions from that time.

But then C# started adding compiler flags that allow a redo of past suboptimal decisions (nullable reference types) without breaking existing code.

What is the current feeling on this? It seems kind of countered by the fact that the C# team is no longer bound by any past decisions.


C# can never be made expression orientated. This is the real killer feature of F#.


C# is much further towards readability on the readability/conciseness scale, and I don't expect that to change. Sure, it gets many similar features over time, but compare e.g. pattern matching and how much clunkier it is. Or pipelining.


I only ever use it for date math

For whatever reason, I like keeping track of 1000 day anniversaries

https://www.wolframalpha.com/input/?i=1000+days+after+today

Shortly before any kind of 3rd anniversary or birthday I try to remember to check this.


You might like this little toy website I made a couple of years ago:

https://interesting-anniversaries.com/

From my readme:

“Have you ever wanted to know when you turn 2 billion seconds old? How about 33,333,333 minutes old? When do you get to celebrate your 555,555th hour of life? As it turns out, all three of those milestones occur in the same 24-hour period!”


Wow Hackernews never ceases to amaze me, I enjoyed this. TIL I missed my 1 billionth second. You should also make a programmer mode, one that shows you powers of 2 (like 1024 days old)


That’s a good idea, and would probably help fill out the calendar a bit more!


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