catch_unwind doesn't catch all panics. I imagine that running a thread would actually catch all panics, but I don't know enough about the subject to say that confidently.
Aborting panics won't by caught by threads either.
And they are common only in two scenarios: if you set panic="abort", or special UB checks that the standard library does. The former is just a simple configuration change, the latter is not really something you can handle in any way.
I'm currently suffering the pains of developing a Tauri app that relies on the system WebView (which is the default for Tauri). It's unreliable (especially on Windows where people love to mess around and run "debloat" scripts), and causes slight differences on each platform. Tauri lets you bundle the WebView, but this causes the installer to grow like 150 MB. I presume this alternative would be a lot smaller.
After messing around with various cross platform desktop toolkits, including a big Electron app and some smaller Tauri apps, I've settled on Flutter. It's not perfect but the results I'm getting are so far much better than anything I was able to achieve using repurposed web tech.
Afaik bundling webview is only available with appimage. We also have a big tauri app and it is a PITA to develop. I actually opened an issue to support bundling a chromium ala electron.
Sounds like you'd prefer to keep inflicting to me and to yourself a degraded experience rather than making the tiny, one-time effort of installing a free app. Because that's the whole point of this issue: the fact that you can still get what you want (reaching me) is what prevents you from making the smallest effort to make both our lives better and easier. And I also don't expect my friends to behave like that.
And in French, in particular, it's named after India, but the word is an abbreviation and contraction of the phrase "poulet d'Inde" ("Indian chicken"), which got shortened to "dinde".
Sorry to say, but that is not accurate. Versions 1.0 (2005) and 2.0 (2007) were both publicly available. Unity was announced at WWDC as a game engine developed for Mac OS X.
I will not share the source code since it's embarrassingly bad (was basically how I learned JavaScript), but you can easily find it if you really want to.