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Here are some more interesting related resources.

This Wikipedia article explains how the lightning strikes are localized: https://en.wikipedia.org/wiki/Blitzortung#Detection_method

And this map uses the same data, but looks a bit nicer: https://www.lightningmaps.org If you zoom in a lot, you can also see an expanding circle, which visualizes the sound of thunder.


I think this is the check box in question: https://pomf2.lain.la/f/8v4aq9sg.png

It is located at "Settings" -> "Privacy & Security" -> "Website Advertising Preferences" and is checked by default.


I followed the top level comment and added

Boolean dom.private-attribution.submission.enabled False

It disabled the checkbox after updating Firefox. I set it to true to test and it enabled the checkbox also.


You have to

1. uncheck "segmentation"

2. check "text"

https://i.imgur.com/n9P8N3c.png


This sounds quite ironic to me, since "Super-GAU" in German stands for a disaster beyond all expectations (usually meltdown of a nuclear reactor).

https://de.wikipedia.org/wiki/Super-GAU

Another unfortunate name: "Gauleiter" was a regional leader of the Nazi Party.

https://en.wikipedia.org/wiki/Gauleiter


"gaugan" sounds like the word for "rag" in Polish.


Conjugate gradient descent with a multigrid preconditioner also works quite well in my experience, especially for larger systems.


I've never worked with multi-grid, but I assume the preconditioner is also based on the Cholesky factorization? Incomplete Cholesky was pretty effective as the preconditioner for the pressure solve in my toy fluid sim.


Wikipedia article for the curious:

https://en.wikipedia.org/wiki/Midpoint_circle_algorithm

The non-english articles have code.


This is the n-body problem from the Computer Language Benchmark Game with the attribution to the original author removed.

https://benchmarksgame-team.pages.debian.net/benchmarksgame/...

The faster programs usually use SIMD.

https://benchmarksgame-team.pages.debian.net/benchmarksgame/...


Really sorry about that one. I've added the link a few minutes ago. I just did not expect this to be notable at all to anyone. Thanks for pointing it out!


Any idea what's going on with the mem values in the listing in your second link?

Wouldn't expect a C++ implementation to use 200x the memory of a C implementation. Different algorithms presumably? Or a significant compiler optimisation being missed?


Maybe because the cpp version includes stdlib on top of stdio?


Ah, of course. So the problem doesn't involve any real allocations, and it's just the language overhead that we're seeing.


This is offtopic but I really wish that they re-added the graphs in the benchmarksgame.



This is quite useless compared to the old ones (it used to have a benchmark on each program and language and you could compare them)


You don't say which graphs you are complaining about, and you don't say why you think some other graphs were useful.

Those graphs show the same as they did in 2013:

https://web.archive.org/web/20130411161423/http://benchmarks...

Do you mean these:

https://web.archive.org/web/20130520174141im_/http://benchma...

Do you mean these:

https://web.archive.org/web/20140608064549im_/http://benchma...


I meant the last one. I did say exactly which graph I was complaining about.


So why do you "really wish that they re-added" that graph ?

What problem would that solve for you ?


What does that graph let you do that you cannot do now?


Easily compare in a cute format how a language does against another for a given problem regarding memory usage and time.


https://benchmarksgame-team.pages.debian.net/benchmarksgame/...

Not "cute" enough?

(More people complained about those charts than thought them cute.)


What is benchmarked here is basically the performance of the division operation on big integers and does not represent the general performance of a browser for everyday tasks.


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