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Are you a reader of virtually fun?

That's exactly the kind of topics they explore.


I wasn't, but I am now. Thanks for the tip!


I've been reading Matt Strassler's blog for over a decade now.

I really like how unlike other science communicators in many of his articles he assumes you have some university level education. It explains concepts I have not found outside actual textbooks but in a way that is very understandable to an engineer such as myself.


At home, I use VMware Player and BlueStacks under Windows. In Linux, a just straight up use Qemu. I have shell scripts to launch my different VMs with the appropriate parameters.

At work I use Qemu for Windows with batch files to launch my VMs. I have hyper v enabled and Qemu performs quite well using the whp accelerator.

My workplace doesn't want to pay for a solution and the IT department is so paranoid about VirtualBox that they have a tool that periodically scans our laptop and automatically uninstalls it if it's detected.


Cool. Thanks.


It says it is not compatible with neither my phone (Android 12) nor tablet (Android 11).

What Android API version did you target?


33, as I think PlayStore demanded it. I had it working on quite old devices as the project was "sitting on shelf" for long time. I'll look if I can somehow publish "backports" via PlayStore.


Rebuilt min api 29 (Android 10), hopefully it gets approved soon by google. Quite an oversight on my part here :) .


Where I work, our target devices run RHEL but many of our dev workstations run Rocky Linux.

If the software I write behaves on my workstation but then malfunctions on my target device because a bug was only fixed in Rocky Linux, that would be very annoying.

I want stuff to run the exact same way on both so that I can develop workarounds if needed before even deploying to the targets.


It might be very annoying but I still don't think they offer 1:1 bug compatibility, and I don't think they ever did.

CentOS stated: https://www.spinics.net/lists/centos-devel/msg19564.html

> We came up with the phrase "bug-for-bug" compatible during EL5 as a GOAL to aim for. CentOS was NEVER bug-for-bug compatible.

Rocky may have changed that line, but I would be surprised. CentOS was always "good enough".


So get RHEL for your devs then. The only guaranteed bug compatibility


I thought that RHEL was free for developer workstations with the free RHEL developer subscription.

What does Rocky provide you in this situation?


Free for personal use, not workplace.


Interesting, so they don't make a free dev service for corps?

How much does something like this cost a developer as part of an org?

https://developers.redhat.com/articles/faqs-no-cost-red-hat-...


According to https://developers.redhat.com/articles/2022/05/10/access-rhe..., the Red Hat Developer Subscription for Teams is zero-cost.


You can also write CA155EDE24 (a 24 pack)


I highly recommend the "Masters of Doom" book mentioned in the article.

It gives a lot of insight in what motivated and inspired the people of iD as well as provides some technical details of how they accomplished things.

It's a very easy read.


I just finished it last night. It's certainly a fun read but I felt a little underwhelmed in the technical aspect of things. I don't think the author is a programmer so I can't really blame him. I recall the book describing DirectX as a programming language at one point.


They licensed it under the GPL3 so it's free software. You can also get it also from EA's GitHub:

https://github.com/electronicarts/CnC_Remastered_Collection

They only released the source to the game logic, not the full engine.

And of course, the game data is not free.


See also https://github.com/TheAssemblyArmada/Vanilla-Conquer made by former modders based off that release.


And Reddit is not for some reason.


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