Only the mk 5 supra (2020 onwards) has anything to do with BMW. Up until the mk 4 stopped production in 02 there had been 25ish years of purely Toyota Supra/Celica Supra
> The Garmin Connect app seems to be completely useless without the Garmin Connect servers being up. It is not even possible to see local data on the phone.
Not the case, I can see all the local data from my watch in the app and still sync the two, just missing cloud backups and online specific functionality
Are you sure about that? I have a Garmin Fenix 6 and the Connect app on Android. While it's true that all data is stored locally on the watch and it doesn't need to be tethered to a phone to work, I'm pretty sure that syncing the watch to the Connect app does require the Connect app to be connected to the server. I have experienced this multiple times, after completing a hike in a remote area and I try to sync the Hike Activity to Connect it fails due to not having a cellular connection despite the watch being connected to the phone via Bluetooth.
I could swear I've also gotten data sync's while in limited connectivity situations, but to be fair could be that occasionally it was just able to phone in enough to do its thing.
Service is back up, so just testing real quick, at least on IOS , turning off wifi/cellular (not airplane mode) - my fenix at least seems to still be streaming heart rate data to the app. Not entirely sure what else will update from local data though (if anything).
I’ve not casually browsed reddit since apollo shut down, occasionally I’ll end up on a post from a search, or my wife will show me something she’s seen, but that’s it. I was a pretty heavy user before as well.
Before apollo stopped I had set my phone to limit me to half an hour a day, a limit I hit almost every day, and regularly exceeded.
I don’t really miss it though, so it’s probably been a net benefit for me, but I’m still pissed off at how it went down
I would agree with just about all of this. Personally, I was ok with it being deleted because of how much time I truthfully wasted on Apollo.
I also deleted all of my post data on impulse one day, and I definitely regret doing that, at least a little. My comment history was 10+ years of my own often detailed thoughts on the world. It was a mini-timeline of who I was, digitally and anonymously.
Now that I’m a little older, I’m a fair bit less interested in engaging with most internet content. I write a few comments here, but I’m not sure there will ever be a platform I really comment on as consistently again.
I don’t know that I fully am into the principles opposing the 3rd party app shutdown, but it all seemed sort of sad how it played out. There, in broad daylight we had this massively democratic venue, or at least many of its members thought of it that way. It had it’s golden moment to band together and show the power of their collective voices. And they were just… unceremoniously and unquestionably crushed. Principled moderators humiliated and forced to publicly recant or be silently shuffled out.
I get why Reddit the company felt entitled to do what they did. It was just sad to see the illusion of free, self-forming digital communities be swept away and replaced by a more sober reality. One in which almost all of the internet as we know it is really just a series of corporate and well tended gardens, with public passage at the sole behest of our faceless corporate overlords.
Exactly this. Most consoles of the era were set up fundamentally to work with tightly defined graphical regimes. For the NES as an example, has almost zero ability to work with pixels or bits. It fundamentally at a hardware level deals with tiles. Sprite tiles are 8 by 8, or doublewide 8x16 if you put in some effort. You can build larger sprites by combining sprite tiles, but be careful because the hardware that processes this can only handle 8 sprites per scanline.
PC's have typically had a much more bitmapped graphical regime, where individual pixels are addressable and drawable, which better suits a general purpose computer but means you have to do some trickery if you want to get some of the polish that consoles had, and was typically slower since you didn't have dedicated hardware that spoke in those terms. on the flip side though setting up a windowing system on an NES with its hardware speaking in sprites and tiles would be a nightmare.
That is incredibly cool, but unless I'm mistaken it's not doing any windowing/arbitrary drawing. Everything is full screen, so elements can be plotted out in advance by the designer to work with sprite restrictions.
Essentially, yeah. You give it a list of pointers to background tiles and a list of pointers to sprites and tell it where you want them drawn. It then does that for you at 60fps for free.
The downside is that that's all it does. That's the whole graphics system. You can't like, paint an individual pixel.
(you can, if you treat each tile as a mini framebuffer, which is how something like the NES port of Elite is possible, but this is expensive and you only have a very small amount of processing time and a limited number of tiles)