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I had a similar experience with writing, in my case it included print exercises. It was very frustrating and it took me a long time to gain an appreciation for writing after they finally caved and found a cheap old DOS PC for me to do work on.

You don't think they make more money with Steam?

Yeah... selling games other than CS. The reason CS is still under active development is because the market economy rakes in huge amounts of money. Some analysts have added up figure for the numbers of case keys sold, and those alone sell $1 billion / year. Plus they take cut of all of the other market transactions.

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?

Mostly AA and indie game titles. The simulator scene is still going strong with dedicated servers (like squad, arma, farming simulator, the hunter etc etc).

Larger titles swapped over to more control in order to extract more money from the players, but also control the experience.

There is however some AAA titles every now and then which support hosting your own servers. But they're quite few these days


Many PC-only games do, more likely to do so the older they are. The newest I'm familiar with is Valheim.

I'm actually looking for Android (Kindle) game recommendations that are cross platform and allow self-hosted servers.


Mostly non-AAA studio games. Then there's plenty of games with steam workshop or nexusmods support, even easier to mod these days as they use Unity or Unreal and you don't have to rely on an homegrown SDK release.

These days? Not many. I’m sure there are some but probably one of the most popular that I’m aware of is Minecraft. There are quite a few custom server implementations alongside the official Java one.

Battlebit, Valheim, Core Keeper, Minecraft, Enshrouded, Palworld, Ark

Given the thread, I'm assuming their mostly referring to CS 1.6, but games like Minecraft are another example.

Factorio and Minecraft.

Rust!

Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942.

I can't seem to find anything.


The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game?

The indie scene blew up, modding is less popular.


Modding is a lot more approachable than making a whole new game. The only issue is most games aren't moddable. Some people still try to mod games that don't support modding and that's where you're likely to run into copyright issues.

I think its both. Modding has become harder, and making games easier. At some point they are close enough to parity that it just makes sense to put in the extra effort to avoid all the tertiary issues, like copyright/trademark violations.

Even if you get by the legal implications, you still have to deal with building a sandcastle on a surface that wasn't designed for it. Yes, that has always been the case to varying degrees, but I think it can make a big difference, too. Factorio has a good modding scene, and it's in part because it was wholly and intentionally embraced by the developers in their engine design.

In the FPS space, there used to be only three games worth modding for: Quake, Unreal Tournament, Half Life. You could make a mod back then and get tons of press and players if you could follow through. I was interviewed in popular gaming websites! The games themselves were quite simple graphically so anyone with a drip of talent, time, and motivation could contribute. That specific environment doesn't exist anymore. There are so many games now, it's an ocean, developers have exerted more control over their games, and the talent required to create content for FPS games is too high a bar now.

A very real impact was that modders got hired for their work. So there are less around from that generation that made literally free games for fun.

Modding is hugely poplar in RPGs like Skyrim and Baldurs Gate.

Cyberpunk 2077 does seem to have a large audience making mods: https://www.nexusmods.com/games/cyberpunk2077/mods

edit: actually, I got it backwards, just browse nexus mods :)


Squad, Arma (and especially Arma reforger), Dayz, Battlebit, Heretic + Hexen and thr list goes on.

Arma usually gets the more complex and janky stuff (in a fun way). While the others are more modified experiences.

Like Squad, we're they've re-created star wars battlefront


The gaming isn't quite like CS, more 'tactical' oriented, but the modding scene is good - Ground Branch

Arma games, currently arma reforger which they released as a test before arma 4. Also dayz.

Dayz has a lot of mods and modded maps on PC.

Safari on Windows? That browser hasn't been supported since 2012...

On the opposite side of something that's long been called a "Firewall" for a reason.


However, lithium fires burn hotter and can't be contained as easily. So, that firewall may need an update, too.

Plus, as I noted in the weight part, an engine in a compartment is designed to detach and slide down to protect the cell. Can every retrofitter guarantee the same thing for their battery packs?


Just 5 more years!


More like 3, quote from Helion about the ne plant being built right now.

  "The company said, with site work now underway, Helion remains on track to meet the goal of doing so by 2028."
Also, wind and solar are not the end, only a stop gap.



Who elects the board?


Various shareholders, or fund managers on behalf of shareholders. What difference does it make? It is still inconsistent to blame “Wall Street” for one company when the SP500 has plenty of examples of success.


Wall Street has more examples of failure than success. It's just that the returns from the successes outweigh the losses from the failures. They could be making decisions that are good for the SP500 but bad for Intel.


All businesses (endeavors, even) have more examples of failure than success.


The true challenge is what happens after those caregivers pass on.


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