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That's real-time rendering though, right? Is there anything preventing it from being pre-rendered in non-real-time first? Or does it have to be rendered in real-time?

I'm not familiar with any of this at all, so I'm genuinely curious.


If the context was to use in a VR/AR headset it has to be real-time. And I guess that use-case, and the related that you interactively want to walk around a scene are two of the main use-cases


I think the best way to consider it.. is as a 3-d cloud of individually addressable pixels. The size of the cloud is dimensions of real-time rendering.


The interesting bit is that it's feasible to render in realtime. We have plenty of ways to render a 3D scene if render time is not an issue.



No. They're just saying that if they're invisible, most people won't care. They're not saying anything about what should or shouldn't happen.


Why is it that no one comprehends the existence, let alone nature, of _implicit_ statements?


I just checked to see if GameFAQs was still active and thought that Tears of the Kingdom would be a good game to see if there were any active users still making guides.

There's only one...for horse upgrade recipes. I also didn't know that GameSpot acquired them.

I too mourn the lost era of GameFAQs.


I was an active member when GameSpot merged then took over (my account missed the LUE cutoff by less than a year, if you know you know). It was something the owner promised would never happen, and then he repeatedly said it would never go farther then it did. GameFAQers hated GameSpoters. Merging was the beginning of the end IMO, it hurt the community and that was the main thing they had.


> Does that mean it doesn't sync across the internet?

They currently host their own backup node, so it does sync across the internet, but you only get 1GB of storage (or 10GB if you were in the alpha) on their backup node. Once that's exceeded, additional files are only synced P2P.

They're planning on providing extra storage for a cost and soon anyone will be able to self-host their own backup node.


P2P sync over the internet on our roadmap. We plan to release it later this year. Our protocol already supports it, but we need to implement peer discovery.


Right; should have been more specific, thanks!

I meant to ask if the app syncs P2P over the internet, rather than just through their provided storage.

My solution is to have short-lived data so that they can't reach more than a few MBs of memory on my server, but if there's a straightforward way to do P2P across the globe, I'd very much prefer that option. Asking people to believe that I can't look at their (encrypted) data is fine, but preventing me from having their data at all is ideal.

Given what you pointed out, I definitely figure they're not doing WWW P2P syncing, but you'd be surprised the technical stuff you can figure out by just asking someone who spent way too long building it. They're usually happy to tell you all kinds of interesting details (especially when it comes to 'interesting' bugs/workarounds/hacks)!


I just want to add 3-finger drag-and-drop to the list. It's so useful and much easier than the double tap or holding down the button to move things or rectangle select, especially the latter because I don't like tap-to-click. I don't know why Apple moved it from the trackpad settings to the accessibility settings.


Same! Drives me crazy every time I have to set up a new Mac for myself (I'm a contractor and clients sometimes insist i use their hardware). I have to Google it every time.


Just fyi I replied to that here: https://news.ycombinator.com/item?id=36732918


I'm not sure it's really comparable to instagram "features".

- requires a separate app

- no desktop site yet

- available in a limited number of countries (e.g., most of Europe does not have access yet)


Those hurdles no doubt explain its relatively poor showing, but it remains that it is just another Instagram feature, no matter how poorly implemented the launch was. I'm sure all the above (Threads, Stories, Reels, etc.) took from the services they were intended to copy, but how significant is that in the grand scheme of things?


I wish they would bring SOCOM back.


that would be so awesome, Socom was my absolute favorite game on the PS2 and there hasn't really been anythign to capture that same magic since


Same, but I think you got it backwards, at least based on their description.

User-generated content = content generated by all users (i.e., users you follow and users you don't)

Network-generated content = content generated by users in your network (i.e., users you follow)


Makes sense. I think my framing would make sense if it said platform-generated content. Network per your framing makes more sense.


The description by the author makes it confusing with "network" being used in both terms; definition of one and the term itself in the other.


Yeah had the same issue as above but this does help clear it up


I'm not familiar with extension development or their capabilities, but perhaps the extension author can remotely activate the malicious parts after it passes the update process and perhaps Mozilla doesn't have the manpower to manually review the code of every extension update?


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