| | Tiny renderer or how OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
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3 points by Tomte 33 days ago | past
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| | TinyCompiler – a 500-ish lines of code compiler in a weekend (github.com/ssloy) |
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2 points by ercharvat 55 days ago | past | 1 comment
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| | Tiny Compiler – Writing a Compiler in a Weekend (github.com/ssloy) |
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4 points by vg_head on Jan 13, 2024 | past | 1 comment
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| | Ternary Computer Emulator (github.com/ssloy) |
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23 points by forgotpwd16 on June 29, 2022 | past | 1 comment
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| | TinyRenderer – how OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
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328 points by graderjs on March 15, 2022 | past | 38 comments
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| | TinyRayTracer: Understandable RayTracing in 256 lines of bare C++ (github.com/ssloy) |
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3 points by lnyan on Aug 8, 2021 | past
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| | Penny, a 10 Bucks Hexapod (github.com/ssloy) |
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2 points by haqreu on April 13, 2020 | past
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| | Building a ternary computer at home: a software emulator (github.com/ssloy) |
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153 points by haqreu on April 13, 2020 | past | 30 comments
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| | Understandable RayTracing in 256 lines of bare C++ (github.com/ssloy) |
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3 points by luizfelberti on July 3, 2019 | past
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| | Stereo Rendering in Few Lines of Code (github.com/ssloy) |
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1 point by haqreu on Feb 20, 2019 | past
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| | Build your own old-school 3D shooter in a weekend (github.com/ssloy) |
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376 points by lobo42 on Feb 14, 2019 | past | 100 comments
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| | Old-school FPS in 486 lines of C++ (github.com/ssloy) |
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2 points by ercharvat on Feb 12, 2019 | past
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| | A simple 3D shooter from scratch in a weekend (github.com/ssloy) |
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2 points by haqreu on Feb 10, 2019 | past | 2 comments
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| | KABOOM! in 180 lines of bare C++ (github.com/ssloy) |
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2 points by Athas on Jan 29, 2019 | past | 1 comment
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| | KABOOM in 180 lines of bare C++ (github.com/ssloy) |
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854 points by haqreu on Jan 27, 2019 | past | 63 comments
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| | Understandable Ray Tracing in 256 lines of bare C++ (github.com/ssloy) |
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42 points by zwliew on Jan 20, 2019 | past | 3 comments
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| | Lines of bare C++: raytracing made simple (github.com/ssloy) |
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207 points by haqreu on Jan 20, 2019 | past | 9 comments
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| | Tiny Renderer: Rendering with OpenGL in 500 Lines of Code (github.com/ssloy) |
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2 points by Cieplak on Oct 5, 2017 | past | 1 comment
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| | [dupe] How OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
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133 points by WoodenChair on Sept 26, 2016 | past | 11 comments
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| | How OpenGL works: software renderer in 500 lines of code (github.com/ssloy) |
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363 points by gregorymichael on March 11, 2016 | past | 36 comments
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| | How OpenGL works: software renderer in 500 lines of code (github.com/ssloy) |
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10 points by adamnemecek on March 10, 2016 | past | 3 comments
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| | How OpenGL Works: S/W Renderer in 500 Lines of Code (github.com/ssloy) |
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6 points by signa11 on March 10, 2016 | past
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