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GPU Reshape – shader instrumentation for everyone (gpuopen.com)
84 points by ibobev on Jan 20, 2024 | past | 13 comments
GPU Reshape – shader instrumentation for everyone (gpuopen.com)
2 points by simonpure on Jan 19, 2024 | past
Mesh shaders on RDNA graphics cards (gpuopen.com)
44 points by ibobev on Jan 17, 2024 | past | 28 comments
Occupancy Explained (gpuopen.com)
1 point by todsacerdoti on Dec 21, 2023 | past
Mesh Shaders on RDNA Graphics Cards (gpuopen.com)
1 point by ibobev on Dec 19, 2023 | past
AMD FSR 3 GitHub source code repo for gamedevs everywhere (gpuopen.com)
3 points by ksec on Dec 15, 2023 | past
How do I become a graphics programmer? (gpuopen.com)
392 points by pjmlp on Nov 22, 2023 | past | 200 comments
GPU Open: Work graphs API – compute rasterizer learning sample (gpuopen.com)
2 points by pjmlp on Oct 15, 2023 | past
FSR3 Release and Technical Details (gpuopen.com)
2 points by titaniumtown on Sept 29, 2023 | past
Creating a PyTorch/TensorFlow Code Environment on AMD GPUs (gpuopen.com)
4 points by arcanus on Sept 11, 2023 | past
Developer Updates on AMD FidelityFX Super Resolution 3 (gpuopen.com)
1 point by pornel on Aug 25, 2023 | past
The AMD FidelityFX SDK 1.0 is now available on GPUOpen (gpuopen.com)
1 point by tmtvl on July 14, 2023 | past | 1 comment
GPU Work Graphs in Microsoft DirectX 12 (gpuopen.com)
2 points by ibobev on June 27, 2023 | past
Porting Detroit: Become Human from Playstation 4 to PC – Part 1 (gpuopen.com)
2 points by davikr on June 11, 2023 | past
AMD Capsaicin Framework (gpuopen.com)
1 point by ibobev on May 14, 2023 | past
AMD Capsaicin Framework (gpuopen.com)
3 points by ibobev on May 11, 2023 | past
RPS SDK Tutorial (gpuopen.com)
1 point by ibobev on May 9, 2023 | past
AMD Instinct MI200 GPU memory space overview (gpuopen.com)
2 points by mfiguiere on May 7, 2023 | past
Render Pipeline Shaders 1.1 is now available with Linux support (gpuopen.com)
1 point by jlpcsl on May 4, 2023 | past
Subspace Culling for Ray–Box Intersection [pdf] (gpuopen.com)
2 points by ibobev on April 18, 2023 | past
Efficient Spatial Resampling Using the PDF Similarity [pdf] (gpuopen.com)
2 points by ibobev on April 18, 2023 | past
Matrix Compendium (gpuopen.com)
1 point by ibobev on April 13, 2023 | past
Introducing AMD Render Pipeline Shaders SDK (gpuopen.com)
3 points by davikr on Dec 17, 2022 | past
Brotli-G: A GPU compression/decompression standard for digital assets (gpuopen.com)
88 points by josephscott on Nov 22, 2022 | past | 22 comments
Brotli-G: An open-source compressor/decompressor compatible with GPU hardware (gpuopen.com)
2 points by stephc_int13 on Nov 21, 2022 | past
It's time to upscale FSR 2 even further: Meet FSR 2.1 (gpuopen.com)
60 points by WithinReason on Sept 8, 2022 | past | 19 comments
Our brand new tool: Radeon Raytracing Analyzer 1.0 (gpuopen.com)
2 points by ibobev on Aug 4, 2022 | past
Collection of AMD Research Publications (gpuopen.com)
18 points by ibobev on July 13, 2022 | past
AMD FidelityFX – Super Resolution 2.0 – GPUOpen (gpuopen.com)
1 point by theandrewbailey on June 23, 2022 | past
Hip RT – a ray tracing library in HIP (gpuopen.com)
2 points by pjmlp on April 20, 2022 | past

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