| | GPU Reshape – shader instrumentation for everyone (gpuopen.com) |
| 84 points by ibobev on Jan 20, 2024 | past | 13 comments |
|
| | GPU Reshape – shader instrumentation for everyone (gpuopen.com) |
| 2 points by simonpure on Jan 19, 2024 | past |
|
| | Mesh shaders on RDNA graphics cards (gpuopen.com) |
| 44 points by ibobev on Jan 17, 2024 | past | 28 comments |
|
| | Occupancy Explained (gpuopen.com) |
| 1 point by todsacerdoti on Dec 21, 2023 | past |
|
| | Mesh Shaders on RDNA Graphics Cards (gpuopen.com) |
| 1 point by ibobev on Dec 19, 2023 | past |
|
| | AMD FSR 3 GitHub source code repo for gamedevs everywhere (gpuopen.com) |
| 3 points by ksec on Dec 15, 2023 | past |
|
| | How do I become a graphics programmer? (gpuopen.com) |
| 392 points by pjmlp on Nov 22, 2023 | past | 200 comments |
|
| | GPU Open: Work graphs API – compute rasterizer learning sample (gpuopen.com) |
| 2 points by pjmlp on Oct 15, 2023 | past |
|
| | FSR3 Release and Technical Details (gpuopen.com) |
| 2 points by titaniumtown on Sept 29, 2023 | past |
|
| | Creating a PyTorch/TensorFlow Code Environment on AMD GPUs (gpuopen.com) |
| 4 points by arcanus on Sept 11, 2023 | past |
|
| | Developer Updates on AMD FidelityFX Super Resolution 3 (gpuopen.com) |
| 1 point by pornel on Aug 25, 2023 | past |
|
| | The AMD FidelityFX SDK 1.0 is now available on GPUOpen (gpuopen.com) |
| 1 point by tmtvl on July 14, 2023 | past | 1 comment |
|
| | GPU Work Graphs in Microsoft DirectX 12 (gpuopen.com) |
| 2 points by ibobev on June 27, 2023 | past |
|
| | Porting Detroit: Become Human from Playstation 4 to PC – Part 1 (gpuopen.com) |
| 2 points by davikr on June 11, 2023 | past |
|
| | AMD Capsaicin Framework (gpuopen.com) |
| 1 point by ibobev on May 14, 2023 | past |
|
| | AMD Capsaicin Framework (gpuopen.com) |
| 3 points by ibobev on May 11, 2023 | past |
|
| | RPS SDK Tutorial (gpuopen.com) |
| 1 point by ibobev on May 9, 2023 | past |
|
| | AMD Instinct MI200 GPU memory space overview (gpuopen.com) |
| 2 points by mfiguiere on May 7, 2023 | past |
|
| | Render Pipeline Shaders 1.1 is now available with Linux support (gpuopen.com) |
| 1 point by jlpcsl on May 4, 2023 | past |
|
| | Subspace Culling for Ray–Box Intersection [pdf] (gpuopen.com) |
| 2 points by ibobev on April 18, 2023 | past |
|
| | Efficient Spatial Resampling Using the PDF Similarity [pdf] (gpuopen.com) |
| 2 points by ibobev on April 18, 2023 | past |
|
| | Matrix Compendium (gpuopen.com) |
| 1 point by ibobev on April 13, 2023 | past |
|
| | Introducing AMD Render Pipeline Shaders SDK (gpuopen.com) |
| 3 points by davikr on Dec 17, 2022 | past |
|
| | Brotli-G: A GPU compression/decompression standard for digital assets (gpuopen.com) |
| 88 points by josephscott on Nov 22, 2022 | past | 22 comments |
|
| | Brotli-G: An open-source compressor/decompressor compatible with GPU hardware (gpuopen.com) |
| 2 points by stephc_int13 on Nov 21, 2022 | past |
|
| | It's time to upscale FSR 2 even further: Meet FSR 2.1 (gpuopen.com) |
| 60 points by WithinReason on Sept 8, 2022 | past | 19 comments |
|
| | Our brand new tool: Radeon Raytracing Analyzer 1.0 (gpuopen.com) |
| 2 points by ibobev on Aug 4, 2022 | past |
|
| | Collection of AMD Research Publications (gpuopen.com) |
| 18 points by ibobev on July 13, 2022 | past |
|
| | AMD FidelityFX – Super Resolution 2.0 – GPUOpen (gpuopen.com) |
| 1 point by theandrewbailey on June 23, 2022 | past |
|
| | Hip RT – a ray tracing library in HIP (gpuopen.com) |
| 2 points by pjmlp on April 20, 2022 | past |
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| More |