| | Extreme pathfinding: smoothing and spreading paths for a multiplayer RTS (construct.net) |
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1 point by AshleysBrain on Jan 18, 2023 | past
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| | How to stream 1000 units in a multiplayer RTS at just 50 KiB/s (construct.net) |
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2 points by AshleysBrain on Jan 16, 2023 | past
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| | How to beat lag when developing a multiplayer RTS game (construct.net) |
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140 points by AshleysBrain on Jan 15, 2023 | past | 45 comments
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| | How to beat lag in a multiplayer RTS (construct.net) |
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2 points by AshleysBrain on Jan 3, 2023 | past
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| | RTS devlog #8: How to beat lag (construct.net) |
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1 point by AshleysBrain on Dec 31, 2022 | past
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| | RTS devlog #8: How to beat lag (construct.net) |
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2 points by AshleysBrain on Dec 29, 2022 | past
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| | RTS devlog #8: How to beat lag (construct.net) |
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1 point by AshleysBrain on Dec 26, 2022 | past
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| | RTS devlog #8: How to beat lag (construct.net) |
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2 points by AshleysBrain on Dec 24, 2022 | past
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| | RTS devlog #8: How to beat lag (construct.net) |
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1 point by AshleysBrain on Dec 23, 2022 | past
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| | Construct in 2022: Year in Review (construct.net) |
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1 point by AshleysBrain on Dec 15, 2022 | past
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| | RTS round-up: improving Construct through game development (construct.net) |
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1 point by AshleysBrain on Dec 7, 2022 | past
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| | Construct 3 – Browser 2D Game Engine (construct.net) |
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4 points by Simpliplant on Nov 30, 2022 | past | 1 comment
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| | Optimizing performance for 1000 units (construct.net) |
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66 points by AshleysBrain on Nov 30, 2022 | past | 16 comments
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| | RTS devlog #6: 1000 units bandwidth (construct.net) |
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2 points by AshleysBrain on Nov 27, 2022 | past
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| | RTS devlog #6: 1000 units bandwidth (construct.net) |
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2 points by AshleysBrain on Nov 25, 2022 | past
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| | RTS devlog #6: 1000 units bandwidth (construct.net) |
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2 points by AshleysBrain on Nov 20, 2022 | past
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| | RTS devlog #6: 1000 units bandwidth (construct.net) |
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1 point by AshleysBrain on Nov 17, 2022 | past
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| | RTS devlog #6: 1000 units bandwidth (construct.net) |
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2 points by AshleysBrain on Nov 16, 2022 | past
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| | RTS devlog #4: Collision detection and combat (construct.net) |
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1 point by AshleysBrain on Oct 27, 2022 | past
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| | RTS devlog #3: Minimal multiplayer milestone (construct.net) |
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2 points by AshleysBrain on Oct 16, 2022 | past
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| | RTS devlog #3: Minimal multiplayer milestone (construct.net) |
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1 point by AshleysBrain on Oct 10, 2022 | past
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| | RTS Update #2: Classes (construct.net) |
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2 points by AshleysBrain on Oct 3, 2022 | past
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| | RTS Update #1: Architecture (construct.net) |
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1 point by AshleysBrain on Sept 27, 2022 | past
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| | RTS Update #1: Architecture (construct.net) |
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1 point by AshleysBrain on Sept 26, 2022 | past
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| | Export smaller projects with WebP images (construct.net) |
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1 point by AshleysBrain on Sept 5, 2022 | past
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| | Show HN: Our new product Construct Animate now in public beta (construct.net) |
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4 points by AshleysBrain on May 26, 2022 | past
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| | Simple software things that are actually very complicated (construct.net) |
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167 points by AshleysBrain on May 22, 2022 | past | 92 comments
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| | Simple software things that are actually very complicated (construct.net) |
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2 points by AshleysBrain on May 19, 2022 | past
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| | Simple software things that are actually very complicated (construct.net) |
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2 points by AshleysBrain on May 17, 2022 | past
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| | Simple software things that are actually very complicated (construct.net) |
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2 points by AshleysBrain on May 15, 2022 | past
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More |