| | Is Google+ the Next Big Thing? (gamedev) (whatgamesare.com) |
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2 points by tadhgk on Aug 16, 2011 | past | 1 comment
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| | Getting the Jumps Right (gamedev) (whatgamesare.com) |
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2 points by tadhgk on Aug 15, 2011 | past
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| | Your Rage is Pointless (whatgamesare.com) |
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2 points by tadhgk on Aug 12, 2011 | past
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| | There is No Secret Sauce [Lean vs Clean] (whatgamesare.com) |
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2 points by herrherr on Aug 9, 2011 | past
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| | Game Development: You Need $100,000 (whatgamesare.com) |
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111 points by robfitz on Aug 9, 2011 | past | 38 comments
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| | On the virtues of being the big development fish in the small platform pond (whatgamesare.com) |
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1 point by tadhgk on Aug 8, 2011 | past
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| | Synchronous or Asynchronous Gameplay: What exactly are they? (whatgamesare.com) |
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1 point by tadhgk on Aug 6, 2011 | past
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| | Are you building your games/software company around the wrong model? (whatgamesare.com) |
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3 points by tadhgk on Aug 5, 2011 | past | 4 comments
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| | Beware Arcane Actions [Game Design] (whatgamesare.com) |
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2 points by tadhgk on Aug 3, 2011 | past
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| | Keeping Players at Bay [Diablo 3] (whatgamesare.com) |
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2 points by tadhgk on Aug 1, 2011 | past
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| | Social Needs Scale (whatgamesare.com) |
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1 point by tadhgk on July 20, 2011 | past
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| | How to Look At Resources vs Risk. Applies to all Startups. (whatgamesare.com) |
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1 point by tadhgk on June 30, 2011 | past
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| | I Think Facebook is Over [Social Games] (whatgamesare.com) |
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1 point by tadhgk on June 29, 2011 | past
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| | Captain Crunch and the Crazymakers. Working conditions in games. (whatgamesare.com) |
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1 point by tadhgk on June 28, 2011 | past
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| | Is Your Game One-Dimensional? (whatgamesare.com) |
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1 point by tadhgk on June 27, 2011 | past
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| | Why players become invested in games (whatgamesare.com) |
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1 point by tadhgk on June 24, 2011 | past
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| | Can the Ultimate Platform Work? [Wii U] (whatgamesare.com) |
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1 point by tadhgk on June 8, 2011 | past
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| | Going to the Circus [E3] (whatgamesare.com) |
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2 points by tadhgk on June 3, 2011 | past
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| | All Good Games Are Tests, But Not Vice Versa (whatgamesare.com) |
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1 point by tadhgk on June 2, 2011 | past
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| | Busywork is not Fun [Game Design] (whatgamesare.com) |
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1 point by tadhgk on June 1, 2011 | past
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| | The Enclosure Problem [Gamification] (whatgamesare.com) |
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1 point by tadhgk on May 26, 2011 | past
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| | You Need a Look [Game Development] (whatgamesare.com) |
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1 point by tadhgk on May 24, 2011 | past
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| | Stop Telling Us Your Investment Story [Marketing Stories] (whatgamesare.com) |
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1 point by tadhgk on May 23, 2011 | past
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| | All Games Are About Death (whatgamesare.com) |
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1 point by tadhgk on May 19, 2011 | past
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| | The Cautionary Tale of Sony PlayStation (whatgamesare.com) |
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2 points by tadhgk on May 12, 2011 | past
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| | Return of the Game Design Document (whatgamesare.com) |
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2 points by tadhgk on May 2, 2011 | past
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| | You Need A Marketing Story (whatgamesare.com) |
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1 point by jcr on April 28, 2011 | past
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| | How Engagement Killed Gameplay (linguistically speaking) (whatgamesare.com) |
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2 points by tadhgk on April 27, 2011 | past
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| | Art is the Best Business - What Games Are (whatgamesare.com) |
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1 point by tadhgk on April 25, 2011 | past
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| | Forget the Money - What Games Are (whatgamesare.com) |
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1 point by tadhgk on April 24, 2011 | past
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