| | Failure Story of the Drunken Shotgun (gamasutra.com) |
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49 points by vHMtsdf on March 29, 2021 | past | 22 comments
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| | Subverting Player Expectation Part II (gamasutra.com) |
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11 points by austinbirch on March 27, 2021 | past
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| | Dissecting the development of Dwarf Fortress with creator Tarn Adams (2019) (gamasutra.com) |
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2 points by rntksi on March 24, 2021 | past | 1 comment
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| | Dirty Coding Tricks (2009) (gamasutra.com) |
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1 point by EndXA on March 22, 2021 | past
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| | The making of Dark Castle (2018) (gamasutra.com) |
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74 points by AntiRush on March 12, 2021 | past | 30 comments
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| | EA completes $1.2B acquisition of Dirt developer Codemasters (gamasutra.com) |
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3 points by pjmlp on Feb 19, 2021 | past | 1 comment
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| | The Pac-Man Dossier (gamasutra.com) |
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58 points by Tomte on Feb 14, 2021 | past | 10 comments
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| | Horizon Zero Dawn concept designer Mike Nash has passed away (gamasutra.com) |
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2 points by parasubvert on Jan 27, 2021 | past
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| | The Cabal: Valve’s Design Process for Creating Half-Life (1999) (gamasutra.com) |
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188 points by thisismyswamp on Jan 16, 2021 | past | 84 comments
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| | Graveyard Keeper: How the graphics effects are made (gamasutra.com) |
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1 point by 101008 on Jan 6, 2021 | past
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| | I wasted $4k+ and half a year of my life to develop a game that earned $30 (gamasutra.com) |
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10 points by datagreed on Jan 4, 2021 | past
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| | Postmortem: Frog City's Trade Empires (2002) (gamasutra.com) |
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2 points by marcopolis on Jan 3, 2021 | past
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| | Functional programming in C++ (2012) (gamasutra.com) |
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163 points by tosh on Dec 28, 2020 | past | 100 comments
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| | Blizzard, Ubisoft, and other studios went remote in the time of Covid-19 (gamasutra.com) |
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1 point by meridion on Dec 18, 2020 | past
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| | How to Make a Decent Game Trailer for less than $100 (gamasutra.com) |
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2 points by laybak on Dec 11, 2020 | past
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| | Gamasutra – Inside the Work to Get Doom on the Super Nintendo (gamasutra.com) |
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1 point by rbanffy on Dec 7, 2020 | past
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| | Esports platform Smashgg acquired by Microsoft (gamasutra.com) |
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2 points by pjmlp on Dec 2, 2020 | past
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| | A Pre-Post-Mortem About Marketing (5 Lessons Learned) (gamasutra.com) |
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1 point by Impossible on Nov 28, 2020 | past
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| | The Flash Website Movement (gamasutra.com) |
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1 point by danbolt on Nov 24, 2020 | past
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| | The AI of GoldenEye 007 (gamasutra.com) |
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2 points by allending on Nov 21, 2020 | past
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| | Stadia plans to bypass App Store with web app iOS launch (gamasutra.com) |
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2 points by islon on Nov 20, 2020 | past
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| | Incremental linking and the search for the Holy Grail (gamasutra.com) |
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4 points by da_big_ghey on Nov 19, 2020 | past
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| | CRT Simulation in Super Win the Game (gamasutra.com) |
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2 points by wensley on Nov 15, 2020 | past
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| | Postmortem: Children of Morta (gamasutra.com) |
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1 point by 0x54MUR41 on Nov 7, 2020 | past
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| | The Zynga Analytics Platform (gamasutra.com) |
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12 points by bweber on Nov 3, 2020 | past
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| | Facebook gears up for the world’s first ad-supported cloud gaming service (gamasutra.com) |
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1 point by tosh on Oct 26, 2020 | past
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| | The Zynga Analytics Platform in 2020 (gamasutra.com) |
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1 point by bweber on Oct 26, 2020 | past
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| | Dirty Coding Tricks (2009) (gamasutra.com) |
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3 points by tosh on Oct 24, 2020 | past
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| | Sega takes flak for releasing Golden Axe prototype made 'under crunch (gamasutra.com) |
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2 points by pjmlp on Oct 16, 2020 | past
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| | 10mg: Invading Steam with microgames to make a point (gamasutra.com) |
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2 points by domm on Oct 14, 2020 | past
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