| | Latency Compensating Methods In-Game Protocol Design and Optimization (valvesoftware.com) |
| 3 points by r4um on April 28, 2016 | past |
|
| | Valve Handbook for New Employees (2012) [pdf] (valvesoftware.com) |
| 1 point by scrollaway on Nov 13, 2015 | past |
|
| | [dupe] It all began with a strange email (2012) (valvesoftware.com) |
| 1 point by JoshTriplett on July 6, 2015 | past | 2 comments |
|
| | Valve handbook for new employees [pdf] (valvesoftware.com) |
| 2 points by jimsojim on June 8, 2015 | past | 1 comment |
|
| | Making and Using Non-Standard Textures: Manipulating UVs Through Color Data [pdf] (valvesoftware.com) |
| 1 point by Joona on May 26, 2015 | past | 1 comment |
|
| | How does Valve’s management structure fit into today’s corporate world (valvesoftware.com) |
| 1 point by jmngomes on May 20, 2015 | past |
|
| | Valve Time (valvesoftware.com) |
| 2 points by amdixon on March 23, 2015 | past |
|
| | [dupe] The Valve Employee Handbook (2012) [pdf] (valvesoftware.com) |
| 54 points by mseo on March 23, 2015 | past | 14 comments |
|
| | Down the VR rabbit hole: Fixing judder (2013) (valvesoftware.com) |
| 14 points by allending on March 19, 2015 | past |
|
| | It all began with a strange email (2012) (valvesoftware.com) |
| 181 points by siddg on Feb 10, 2015 | past | 61 comments |
|
| | How does Valve fit to today’s corporate world? (2012 – Yannis Varoufakis) (valvesoftware.com) |
| 1 point by atmosx on Jan 26, 2015 | past |
|
| | Valve Handbook for New Employees (2012) [pdf] (valvesoftware.com) |
| 42 points by Audiophilip on Dec 31, 2014 | past | 17 comments |
|
| | Valve Time (valvesoftware.com) |
| 2 points by galapago on July 8, 2014 | past | 1 comment |
|
| | Valve flat org structure, desks with wheels [pdf] (valvesoftware.com) |
| 2 points by smartera on July 8, 2014 | past |
|
| | Why virtual reality isn’t real to your brain (valvesoftware.com) |
| 2 points by danso on April 9, 2014 | past |
|
| | High quality vector texture rendering for GPU rendered scenes (valvesoftware.com) |
| 2 points by fidotron on April 2, 2014 | past |
|
| | Valve Employee Handbook: A fearless adventure... (valvesoftware.com) |
| 3 points by grdeken on Jan 9, 2014 | past |
|
| | Rule Databases; or, How to Make Writers Even More Awesome (valvesoftware.com) |
| 1 point by danso on Jan 3, 2014 | past |
|
| | Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2 [pdf] (valvesoftware.com) |
| 53 points by danso on Dec 27, 2013 | past | 16 comments |
|
| | Latency Compensating Methods in Client/Server In-game Protocol Design (valvesoftware.com) |
| 2 points by ibstudios on Dec 18, 2013 | past |
|
| | Source Multiplayer Networking (valvesoftware.com) |
| 1 point by maqr on Sept 21, 2013 | past |
|
| | Down the VR rabbit hole: Fixing judder (valvesoftware.com) |
| 82 points by albertzeyer on July 27, 2013 | past | 13 comments |
|
| | Valve Software : Handbook For New Employees (valvesoftware.com) |
| 1 point by donbox on July 17, 2013 | past |
|
| | Valve Pipeline (valvesoftware.com) |
| 180 points by pizza on July 13, 2013 | past | 78 comments |
|
| | Why virtual isn’t real to your brain: judder (valvesoftware.com) |
| 2 points by aaronbrethorst on June 20, 2013 | past |
|
| | Valve on Latency Compensation Methods in Game Design (valvesoftware.com) |
| 2 points by JacksonGariety on June 6, 2013 | past |
|
| | Why virtual isn’t real to your brain (Michael Abrash) (valvesoftware.com) |
| 6 points by aw3c2 on May 16, 2013 | past |
|
| | Why virtual isn’t real to your brain (valvesoftware.com) |
| 1 point by lucian1900 on May 16, 2013 | past |
|
| | Why virtual isn’t real to your brain (valvesoftware.com) |
| 7 points by Dunnorandom on May 15, 2013 | past |
|
| | The AI Systems of "Left 4 Dead" [pdf] (valvesoftware.com) |
| 277 points by StylifyYourBlog on April 24, 2013 | past | 82 comments |
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| More |