This for me is THE reason for using container management. Without containers, you end up with hundreds of VMs. Then, when the time comes that you have to upgrade to a new OS, you have to go through the dance, for every service:
- set up new VMs
- deploy software on new VMs
- have the team responsible give their ok
It takes forever, and in my experience, often never completes because some snowflake exists somewhere, or something needs a lib that doesn't exist on the new OS. VMs decouple the OS from the hardware, but you should still decouple the service from the OS. So that means containers. But then managing hundreds of containers still sucks.
The point is, everyone believes all apps should be free when this developer spent time building, testing, and iterating to come out with quite the useful app. And the developer respects users, so they chose to monetize in a way that doesn’t collect our data or shove ads in our faces.
It is totally fair to charge for work you've done - but then again, in my opinion, not everything needs to be built with some profit in mind (not talking about this app in particular now).
I think it's really refreshing to find an app that doesn't lock any features behind a paywall or makes using it more cumbersome unless you pay. I'm mostly okay with one-time payments though.
Just because you invested some time into making a project doesn't mean that you absolutely need to make some money to make it "worth" it. Hell, most open-source software is built on free/voluntary labor.
> not everything needs to be built with some profit in mind (not talking about this app in particular now).
I agree, and I make many projects for fun and find it rewarding when others use what I've built. But that is a decision that I make myself, for my own work. I never feel like I have the right to tell others whether they should build something with profit in mind or not.
I understand the sentiment from a user's perspective, I really do.
I have been totally burned out by having to maintain all my free apps in the Play Store though, lately. Even a simple non-internet-using app needs an update every year and needs to comply with new bullshit policies every few months. It has totally changed my opinion on free vs paid apps. I still despise subscription models, but I absolutely understand that there's just no free apps out there anymore. It just costs too much of my time to keep doing it for free.
Agree. I had a free app with 100000 downloads, no ads and 4.5 rating on Play store, it is no longer there because I got fed up with Google's nagging. If I will do free things going forward, I will do them outside closed ecosystems.
Interesting point. I think that the availability of good free apps on Play Store has a positive effect on the market for Android phones in general. I know it factors into people's decision of phone religion that apps are more likely to charge on Apple's store (even sometimes for an app which is free on Android).
All that said, F-droid is the only one I'll ever love.
Also agree, and would also include paid apps as well!
I had a paid app which was a one time payment and was not doing anything special regarding permissions (no internet, nothing like that), but since it wasn't was bringing much revenue (some 3$-4$ per year), I let the Play Store remove it automatically. I couldn't justify adding the absurd data policies (since I wasn't using any user data) and the cost of updating it regularly.
Sorry for my 100 users, that cannot reinstall the app anymore!
I've actually been talking about the developer's perspective as well - I have a couple of personal projects that I've invested quite a bit of time into but I still don't feel the need to try to find a way to monetize them.
I can definitely see your point though. Maybe an option would be open sourcing your app? (considering it's already free anyway) - that way you could maybe find some contributors to make it easier to keep up with everything.
As much as I'm dependent on many open source projects (shout-out to Home Assistant, Immich and more), I've been burned by open sourcing my apps in the past too often to consider this for serious projects.
Regardless of what license you use, people will find a way to abuse your stuff. One of the two apps I open sourced we're published on the play store with tons of ads, in many different flavours. The other was used as a base to scam people.
How would you suggest to compensate devs for developing and maintaining such apps?
Personally I would much prefer that developers lock poweruser features behind a paywall rather than plaster ugly ads all over the place. Making it a paid app works too, but likely 95% of the potential userbase would not try the app if they had to reach for their wallets first.
(I would leave the comment at that, but it would probably come across as a bit facetious and would fail any 'low-effort' test. But I genuinely mean it: remove the necessity to obtain a certain amount of money every month, and all of a sudden, people would be able to create, share, and enjoy for free.
> How would you suggest to compensate devs for developing and maintaining such apps?
As a developer, I feel more than sufficiently compensated by seeing people use and enjoy my work and thanking me. Getting featured on Hacker News would make my day; nay, year.
I just need to be able to eat and use a computer. I shouldn't have to prove myself valuable just to be allowed to live. I think everybody, regardless of what they do, deserve a livable basic income.
There are changes that are irreversible in human time. For example the Greenland Glaciers were formed during an ice age but stable in pre industrial climate. Too much thawing would cause the entire tectonic plate to rise, raising the top of the glacier into a region of warm air that will melt it even if pre industrial temperatures are achieved again.
Greenland Glaciers have the surface area of Texas while being multiple kilometres thick. It alone is enough to cause sea-level rise of multiple metres. Also, melt water ingress into the Labrador sea might stop AMOC downwelling and could stop the gulf stream. All this would be irreversible during many human lifetimes.
Been using it for a week and it is so nice to not have to your results cluttered by marketing bs. I'm faster at work as well because I find actually relevant informational.
Exactly my experience. After my last couple races or long workouts, my HRV dipped a few ms for a few days before coming back to normal. In this case, it’s not telling me anything I don’t already know. But in other instances, a lower HRV would make me consider slowing down a bit.
As a beginner, you are too weak to move weights that can really hurt you. 41 also isn't really old for lifting. People still set world records at that age.
Strength sports are statistically among the safest. They are significantly safer than team sports or even cycling.
If you ease into it, progress slowly, make sure pain does not go above 5/10, you are unlikely to injure yourself. In fact, you will likely prevent future injury. You're not going to injure your back lifting your nephew when you are deadlifting over 100 kg.
If you check out barbell medicine, Alan Thrall, or Dr. Mike Israetel on YouTube, you will find simple form tutorials.
Finally, of course you can get stronger using machines. Compound movements may be the most efficient ones but as long as your muscles are generating force close to their maximum capability, they will get a training impulse.
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