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spdustin
on Jan 28, 2015
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Unreal Paris
I think the purpose of the keyboard and mouse control is to underscore that it's "in-game", rather than a pre-rendered cutscene. That's what I got out of it, anyway.
ygra
on Jan 28, 2015
[–]
Looks more like the camera was rotated with the keyboard, too, not the mouse.
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