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This is exactly what they said about Java ten years ago (and I still hear it today): "Java is way to slow for games/anything performance-critical".

The choice of Java in your argument is kind of ironic to me.




Minecraft isn't exactly a very demanding game.

Also 10 years ago Java was nowhere near as fast as it is now. If you are saying that Javascript might be an option 10 years from now, I am not disagreeing with you.


Its actually very demanding, CPU and memory wise.


The question for that is whether that CPU and memory use is required by the game, or the result of the language and runtime used to craft it.


Java has gotten faster in the last decade, but it's still not used for games where performance matters.




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