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Something that is not said often enough: congratulations on launching! Even if it was years behind schedule



Thanks! I'm more of the "launch early and iterate" philosophy, but unfortunately with games you need to be much more polished than a web/SaaS app.


An interesting example of this is Dejobaan "1, 2, 3 Kick It! Drop that beat like an ugly baby" which is effectively a mashup of their earlier game, "AaaaaAAaaaAAAaaAAAAaAAAAA!!!" and AudioSurf. They released a prototype to pre purchasers, which then they put on Steam (privately) for ease of distribution.

Leading up to Portal 2's release, with the potato promotion, a still unfinished "Kick It!" was involved as part of the promotion, with users needing to obtain a certain ingame achievement. However, it was not at all made clear to users that this game was still in alpha. Tons of users had a bad experience, and a game that wasn't even really intended to be played yet ended up getting exposed to the games industry at large, of course, with a horrible reception.


Congratulations!

Please don't let the delay overly worry you. Here's what the great master Shigeru Miyamoto said: "A delayed game is eventually good, a bad game is bad forever." (from: http://nintendo.wikia.com/wiki/Shigeru_Miyamoto/Quotes).

Of course, you could do 'updates' but you have to make a good impression with your first cut.


Agree. Congrats. BTW, the game is just great. Keep working.




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