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> That's pretty much the only indisputable improvement to the game.

On launch it would crash every ten minutes. Last time I played you could go weeks without a glitch.

Some people think that they warrant forgiveness.

https://www.penny-arcade.com/comic/2024/07/19/succor



"On launch it would crash every ten minutes."

Not me, I got a good 20 hours out of it (not at once). Then I went checking for reviews... Ooof

I tend to start away from preview videos/etc, it does me well.


If that's really true in a wide scope, yeah, I guess that would have to be an improvement. But I've observed the opposite - didn't used to get too many crashes or glitches back in the launch days, but my recent experiences are full of a few crashes and many, many glitches.


Would treat your experience as unusual. I understand distrusting reported experiences in favor of your own, but the number of patches that list fixed bugs and stability issues, plus rising satisfaction scores, should guide here.


Counterpoint - listing a lot of fixed bugs and stability issues just proves you had a lot of bugs and stability issues. It does not mean you fixed most of them, or that you did not introduce even more. And there are a lot of very old problems in the game to this day. They prioritize adding new stuff like every other game developer. And really, publicly available satisfaction scores are a terrible way to measure actual quality. They're easily manipulated social fora subject to peer pressure and trends, dominated by kids with loud voices, favoring quick overly-simplified impressions, not well-designed measurement and analysis tools.


Okay. I saw in another comment you’ve at least committed to stop playing the game. Seems like a healthy move. Your descriptions of your experience with the game are unreliable.




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