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No. As I admit in the comment, it’s too expensive. It’s similar to the Mac II, the first color Mac, which was also, for the time, inaccessible to most households. But, it often takes a few tries before a technology vision sticks.



I don't think the price is the biggest problem.

I used to own two generations of Oculus Quest devices and while they wowed me and got me to buy several games that wowed me even more, I eventually sold them because they were gathering dust.

Do you see the problem? If not, I'll go deeper. I rarely used them despite the wow factor since I rarely had the motivation of strapping them to my face and wearing them for too long despite me not having issues sitting playing PC games for hours or being for hours on my phone. Do you see the issues now? It was not a comfort issues, it was a motivation issue. It's just much less friction to stare a screens around you than strapping goggles to your face and wearinng them for long.

Wow factor is not enough, and neither is being cheaper. You need to convince people why they should strap goggles to their face and wear them prolonged.

The gap between woowing people and getting the to use some long therm is huge. While is why apple's VP and the other VR Googles are failing mainstream.


Your thesis may be true, but there are some factors worth teasing apart. Suppose the current product were $300 instead of $3500. I bet they’d sell a lot more of them. I bet they’d sell 30x more of them. That doesn’t mean we can’t improve on it. For us, the cost was the barrier. If enough of us buy it, it would be hard to say that it’s a flop. Your version, of course, is preferred. But it may take longer to get there.




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