I suppose that's true. I just find it jarring that they've made their decisions for that based on reactivity whereas the entire visual style/physics etc are all "realistic".
Once we figure out how to render games in true photorealism, it's gonna be so interesting to see how often studios make these sorts of stylistic/practical choices with animation.
Once we figure out how to render games in true photorealism, it's gonna be so interesting to see how often studios make these sorts of stylistic/practical choices with animation.