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No I mean do full software rendering, no shaders, no graphics card.


> No I mean do full software rendering, no shaders, no graphics card.

But why?

There doesn't seems to be a lot to learn about applied linear algebra (in the sense discussed here) by implementing a rasterizer.

But there is plenty of LA above and below that (in the scene management, in the shaders).


Eh, it's basically a project consisting entirely of the parts of LA that the article is talking about.




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