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Minefold (YC W12) Launches Affordable, On-Demand Platform For Game Hosting (techcrunch.com)
131 points by whatupdave on March 12, 2012 | hide | past | favorite | 45 comments



I've run servers for friends and I only see one huge problem: 90% of my friends wouldn't pay for a Minecraft server. They play, but it's just not how my servers ran. I paid for it, and a few others who understood what I did and what it cost, would help as well.

But 90-95% of my players were not paying members. They were great people and I loved having them on my server. I wouldn't kick them or demand they pay in an instant. But they weren't paying players. They were casual players, friends and friends of friends.

This model forces all of your friends to pay, instead of just a few.

If I sent this server to my friends, and they found out they had to sign up to play (or only get 10 hours free a month), they likely wouldn't make my server their home. They might come and play, but they won't make it their home. They're not paying players.

I wish these guys luck and the best but I will tell you right now, most servers don't have an everyone-pays system. Even the big servers and themed servers, the 100+ servers, most of them have rewards and incentives for paying, but few require payment up front.

This seems to fly in the face of the realities of this industry. I wish them the best but I imagine that this is going to be a constant source of background issues until they open up an option to let one person subsidize the cost of a single game world so there can be free players (unlimited hours) on it.

EDIT: No bukkit support? Only vanilla servers? That's rough, all of the big and popular servers run Bukkit, and every server I've run uses Bukkit. There's not even any coherent anti-griefing or administration tools in vanilla! Hopefully this is a huge priority.


We recognized that problem pretty early on. Some of our favorite customers have been teachers using Minecraft in their classrooms and in cases like that having one person paying makes total sense. Working on it! We decided to launch with individual accounts first because that's what made most sense for us and our friends.

Regarding Bukkit, we've been holding off support because of this: http://www.mojang.com/2012/02/minecraft-team-strengthened It's running in beta but the real value of Bukkit is being able to use mods. We're working on an experience that lets people enjoy mods without having to handcraft massive YAML files or run up SQL databases.


Good to hear! Glad to hear that you're working on it! I've hosted with four different providers, and I've run a server myself, so I promise my criticism comes from someone who has spent countless hours and countless dollars on the task of running a Minecraft server...


This looks great, I'm really excited for what the future holds for Minefold. I am all too familiar with difficulty of setup and maintenance of Minecraft servers, and if you guys can make it painless I think a lot of people will be interested.

However, I must caution against going to far on the side of simplicity. There are plenty of server hosts out there which lock you in to fixed configurations and do not support all the possibilities of what can be achieved with Minecraft. Most hosts have an option for Bukkit, but those that do occasionally limit the plugins you can run or do not allow modifications to the CraftBukkit server itself.

I recently ran into this problem when setting up my own experimental hardcore post-apocalyptic server, heavily modded to significantly enhance the gameplay experience. I looked around at several hosts, but not all of them could support the server I wanted to run. For example, Multiplay supports Bukkit but doesn't let you run a "modded" Bukkit server. To run exphc I needed to mod the CraftBukkit jar file itself, installing the required ModLoaderMP and MinecraftForge APIs to support Buildcraft, IndustrialCraft^2, RedPower2, and the handful of other mods depending on these APIs. Not all gaming-specific hosts allow this, so I went with a VDS.

Furthermore, there are other modded CraftBukkit servers out there like CraftBukkit++, and I hear the fine folks behind MC Port Central (who brought the BC/IC2/RP2 mods to Bukkit, among others) are working on their own fork, incorporating ML and Forge into the server itself. Hosts that only let you run CraftBukkit "recommended builds" miss out on all these interesting and powerful new Minecraft server configurations, pushing the limit of what is possible in Minecraft, beyond what can be achieved using Bukkit plugins alone.

Not to mention, plugins like Hawkeye require the use of a MySQL database, and are widely considered essential for any public server, in order to have a record of and rollback malicious player actions, from cheating or other rule violations. And some of the best and most innovative servers in my opinion, such as hcsmp, have their own website tightly integrated with the Minecraft server, providing real-time updates: logging player statistics, processing donation payments, or even displaying a dynamic map of the world and all player locations.

Of course, if you are targeting small servers, setup amongst friends, much of this is less important. But I'd still argue support for "mods" proper is crucial, as opposed to mere Bukkit plugins. Once I started playing with jetpacks and quarries and airplanes and other advanced technology, I realized, I couldn't go back to vanilla Minecraft. If you guys can crack the nut of setting up an optimally-configured modded Minecraft server, taking out the tedium of resolving block ID conflicts and world protection and backups and updates and incompatibilities, of messing with confusing YAML configuration files or executing SQL or console or shell commands, of downloading mods from adfly and unzipping and extracting and reorganizing the files properly, just to get up and running before you can play the game – I believe you will succeed. Getting set up properly is the biggest impediment for gamers to experience what Minecraft truly has to offer, but it is a completely solvable problem. I wish you the best of luck.


Hey, I'd love to talk more about this in detail if you're interested!

Mind sending an email to dave@minefold.com?


I think the model here is playing with your friends, so anti-griefing and administration is not so important - but it does limit how useful the service is, sure. It's certainly not a great service for starting a huge server where you play with strangers or people you hardly know. I thimk the whole payment model isn't the best for a huge server, but I think it's great for getting together with friends. The execution is also awesome. It's incredibly simple, while most other services are opaque amd confusing to set up (for what I assume is most of Minecraft's target demographic).

It's basically a service that is not for everyone but very attractive for some. I assume they are working to make those service attractive for more people, but it's a good fundament.


Anti-griefing is important on any semi-serious server that is publically available or doesn't use a strict white list.

Believe me, people will find your server. They find servers that aren't listed, and these servers are publically listed.

And they come and they grief. The kids, the 4chan trolls and whatever you want to call them. I've dealt with it on a number of occasions. Someone places a few thousand blocks of water everywhere, which must be removed by hand. (Unless you're using anti-griefing tools, which prevent TNT abuse, lava abuse, allow turning off certain elements, and give you the ability to rollback a players changes by time).

Anti-griefing in minecraft is like backing up your data. You don't think you need it until all your stuff is irrevocably screwed up.


I know that. But what we are talking about here are servers that do use a white list. You can’t even make them public, you have to invite people.

If you play with fiends you don’t need anti-giefing. (Ok, if you do need anti-giefing even though you play with your friends you may not have the best friends.)


Servers cost a significant amount of money. If your friends aren't willing to pay $5 a month, then they don't care enough about Minecraft and probably wouldn't be much of an asset for the server. If its not worth that much to them then you should find some friends who like Minecraft or switch to a free hobby.

I think this is great. One person or small group should not have to put in all of the time and effort to pay for a server. Spreading it around to everyone is right way to go, and will weed out people who shouldn't be on in the first place.


This is a wonderful business and I really think they will go places. Minecraft servers are a huge part of the game, looking at our statistics for the servers section on the Minecraft forum it's clear there are millions of people trying to find a place to play every month, if Minefold can convert 10% of those to paying players they're going to do extremely well.

I was at Minecon (Minecraft Convention, Vegas November 2011) and while sat at a table with one of the Mojang employees I listened to a father and his son explain how managing a Minecraft server was hard work and they wish that Minecraft would have some sort of "simple" system for it; login and play. No screwing around with finding a company then managing a server and dealing with issues, just pay -> play. Minefold is what he described.

congrats on the (full) launch, marketed properly this service could easily capture 90% of the casual Minecraft players market. There will always be people who want full control over their Multiplayer experience and they are catered to by (quite literally) hundreds of companies, Minefold is the first company I've seen that that properly caters to casual players.


I wish these guys could become Official Trusted Server Providers for games like Battlefield 3 -- there's a (commercial and technical) process required to get approved.

I'd host my own servers otherwise, but I'm obviously in the minority. I can't host my own BF3 servers, so I'd love a service which let me do so.

Figuring out how to do in-game server creation and signup would be even better, maybe as a revshare partnership with the game publishers or developers.

In general focusing on games where the server is needed for fair play, and people who play with strangers, seems like it could be viable. I'd be unlikely to trust someone else's server to not be hacked (although most hacks are client side, there's stuff you can do on the server too).

Maybe integrating some nice voting, voice chat (STILL a weak area on pc gaming vs. xbox360), ladders/ranking, training/clan servers, etc. would make sense, as soon as you leave the Minecraft specific world.

The next step after that is making MMO-type persistence and maybe selling items even easier for small game developers; an alternative to EA or Steam for self-distributed games? Or things which Steam doesn't provide.


I'm actually working on my Senior Project right now that aims (no pun intended) to do this. Minefold may venture outwards from Minecraft but I'm targeting CS:GO and BF3 directly. :)


Wow. This is great. You guys make it so easy! The business model itself is quite interesting. Considering that each person pays for hours, are there any features down the line to add features that enhance community features?

I play on a small server with friends (which is cheaper than minefold atm), so at the moment I'm primarily looking at what value you can add by adding onto the ability for you guys to easily connect people, create maps, etc.

A few examples: Make it easier to categorise worlds that I might to join. For example, some servers are just creative, others are PvP, some can be survival, or others flat. Another option could be to be able to 'block' worlds (no more destroying/creation) so that anyone can jump in and run around words that people have created without asking for permission (thinking about the massive lotr one). Or, for example, making it easy to find spleef arenas for the occasional fun.

Being able to tag worlds is a simple start.

Best of luck guys. You guys have got something good going!


Tags are a great suggestion. I was originally thinking of just showing individual properties (creative, flat etc.) but tags are much flexible. We've been thinking a lot about "discovery" of Minecraft worlds and tags seem like a great Web 2.0 solution!

I've also been working for the last little while on "public" worlds where anybody can join. Spleef arenas are coming soon!


Hey HN, dave from Minefold here. Would love any feedback and happy to answer any questions about our service you might have.


Based on the FAQ, I'm going to guess that you might be thinking about this already, but you need gift cards! I would throw $100 at this right now to allow my broke college student brother and I to play for the next year without having to convince him to pay.

Secondly, can you export your world data if you chose to leave?


$100? Send an email to support@minefold.com and we'll work something out :P

Re data export: absolutely. It's not automated at the moment but shoot us an email anytime you want a data snapshot.


That's awesome. Not sure if you were serious, emailed you anyway.


I don't mind logging in with Facebook. It saves me from having to sign up for Yet Another Thing, but:

> "Publish games and app activity Minefold may publish scores, achievements, and other activity to Facebook."

That's unacceptable. I have not begun to use your service yet, I have no trust for you, and you haven't told me in any way whatsoever what sort of activity you intend to post.

No deal.

Many sites have begun telling users exactly what user actions will be posted to Facebook. Others use a very simple "we will never post anything without asking you first" prompt to head off these concerns. Both ways work.

But as it is, I have trouble seeing how a hosting service has any business posting to my FB feed.


Minefold doesn't actually do anything with that permission, so feel free to disallow it. At the moment you can choose to receive an email when a friend starts playing in one of your worlds and we thought Facebook may be better for that so new friends can jump in too. I get how certain spammy "social" games have conditioned us to feel nervous about app permissions and we don't want to ever let Minefold get like that.


> "I get how certain spammy "social" games have conditioned us to feel nervous about app permissions and we don't want to ever let Minefold get like that."

It would help a lot if you said as much on the site itself :) Also, the permission-to-post can't be turned off at the permission prompt - I'm unsure if this is a Facebook thing or if that permission is flagged as required. Might be worth looking into.


Ahoy! Minefold looks awesome and we are very excited to see such a promising model for multiserver Minecraft. Do you have plans to work with any server plugins? We are working on bright idea how to increase profit and playability of multiserver Minecraft instances.

In short words: how about to make portals from one instance to another? Looks like we have really deep understanding how to make this stuff works, at least from gamedesign side. Are you ready for cooperation?


What's with the Google link on the maps? I clicked it on [1] and it took me to somewhere in the sea near Africa!

[1] https://minefold.com/chrislloyd/minebnb


They're using Minecraft Overviewer[1] to generate the maps. Overviewer uses the Google Maps api to serve the map tiles. It translates the minecraft block coordinates into lat/long coords. It's probably this translation that leads you to 'this location on Google Maps.'

[1] https://github.com/overviewer/Minecraft-Overviewer


looks like your site is down?


Seems ok to me! http://www.downforeveryone.com/minefold.com

We're keeping a close eye on it ;)


A friend (at BioWare) and I are cracking up, because we had considered the idea of doing EC2-based hosting of Minecraft (and Terraria) servers about 6 months ago. We ran an SMP server for a while, doing lots of performance testing and profiling.

However, we just couldn't see how we could get our margins to where they'd be worthwhile without raising the price of a hosted server to the point where it'd scare off potential customers. Low margins + a fair amount of customer support = something I didn't want to consider.

Kudos to someone putting the thought into that and solving the margin issue, spreading the per EC2-instance income over a much larger pool of people and raising the overall revenue-per-server.

In the meantime, I have other crazy ideas I'm working on while I try to line up a new day job. Good luck with this one!


I remember sitting with Chris at a SydJS meetup nearly a year ago and overhearing his plans for minefold. At the time they'd already written a bunch of code but were still very much in "stealth mode". At the time I was blown away by how much thought they'd put into the idea and have eagerly followed the development of it since.


So has the pay by the hour model been completely replaced by Minefold PRO? The reason I am asking is that I see https://twitter.com/#!/qrush/status/117244523083595776 on the pricing page and I remember seeing this in the past here on HN and the pricing model was different.


Paying by the hour was proving to be too confusing. We'd rather get people to pay for features and added value, so we moved to a much simpler pricing model!


At first I frowned a bit at the no Bukkit support, until I remembered that all of those guys have recently been hired by Mojang :) Eventually the stock server should be just as awesome with super modding support.

Until then, I'm way too tweak-happy and authoritarian to give up my own server.

Looks like a great service for people who just want click and go simplicity though.


We hear you dogg! Plugins are a priority. We're working on an way for people to install and configure plugins that doesn't involve hand editing YAML. The Bukkit team moving to Mojang is only going to make this easier!


This is awesome. I ran my own server for several months for a bunch of 10 year olds. But it was a pain in the butt. Keeping it up, paying the bills and so forth. Minefold solves the problem brilliantly.

The kids (or their parents) each pay their own way, they can choose to pay (and play) as much, or as little as they want. Dave and Chris have been fantastic and the service is continually improving.

I wish them well, it's solving a real problem for me and every parent I've introduced to the service has had no problems paying for their kids to use it.

The other thing I've noticed is that the kids love cloning servers too, so they can easily find maps they like, clone it then blow it up without needing to be invited.

I discovered the service here a few weeks back and I've been using it ever since, great to see them launch now into the "wild" as well.


Very nice! I built a demo of simple, pay-by-the-hour minecraft servers about a year ago but never launched. Lately I've been thinking about resurrecting that project. I guess now there's some competition.

Its pretty clear that previous solutions weren't simple enough for casual users. There are plenty of people who have no idea what RAM is but who would love to have their own worlds that their friends can join. I think the world sharing aspect is a big part of this and you guys have hit the nail on the head. Well done and good luck!


Looks pretty cool!

Are the prices missing from the pricing page, https://minefold.com/pricing? Based on the Upgrade to Pro page I think it is $25 for 6 months for unlimited access.

I like the idea, and the distributed pricing mechanism is definitely interesting.

I'll be uploading my latest world shortly after I get off work :)


The pricing not showing up appears to be a Chrome issue (at least for me).


I'm also not seeing the pricing in Chrome 17 on Windows 7.


Works just fine for me. OSX Chrome 17.0.963.79


Is this really a problem? I mean ... there are tons of gaming-server providers out there offering minecraft hosting (with unlimtied playtime ofcourse). the only new thing i see is the forced bill split. am i missing something?


I am not a regular minecraft player, but I tried it because it took me 10 seconds to sign up. I think Minefold could cause a big jump in the number of people playing these online multiplayer games.


This is actually a great idea, many gamers I know who don't work in IT are dumbfounded by all the hoops they have to go through just to get a server up and running, let alone maintenance.


Your service looks very cool, but your logo is fantastic! Did you guys design it yourselves, or did you hire someone?


Thanks! The very awesome @themaninblue (http://fluent.io) made it as a surprise gift to us one night :)


Excellent idea and love the brand. Always great to hear about fellow aussies kicking butt.


Loving this... has made playing Minecraft so much easier! The site is hot too!




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