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If you're serving webpages, look for a networking library that handles HTTP.

If you're sending arbitrary chunks of data (like for a game), use a socket library. I've used WebSockets in the past, which handles the low-level stuff under the hood. There are libraries that implement it for Java, Go, C++, JS, etc. Check it out at https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_...

It's not totally headache-free though - some issues I ran into were:

- running locally vs over the internet

- data formatting

- recovering from timeouts/dropped connections




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