> right, so things that are not part of the language, not crossplatform and not crosscompiler
You just have a header with different #defines for the different platforms you are going to ship on, or use a premade open source one.
If you want to ship on everything, you won't get full optimization stuff everywhere. It would be better if some of these features were in the standard, but in practice it isn't such a big issue for those two in particular.
You just have a header with different #defines for the different platforms you are going to ship on, or use a premade open source one.
If you want to ship on everything, you won't get full optimization stuff everywhere. It would be better if some of these features were in the standard, but in practice it isn't such a big issue for those two in particular.