This one adds some details of where the $800k revenue went.
Apples cut of 30% drops it to $553k. Since it was a port of someone else's game half goes to them, so his actual income was $278k for the 16 months from start to end of 2015.
Still a significant take-home but makes it more understandable why he had to take on contract work when his subsequent games did not hit iOS pay-dirt. I wish him the best, iOS is a brutal market.
Apples cut of 30% drops it to $553k. Since it was a port of someone else's game half goes to them, so his actual income was $278k for the 16 months from start to end of 2015.
Still a significant take-home but makes it more understandable why he had to take on contract work when his subsequent games did not hit iOS pay-dirt. I wish him the best, iOS is a brutal market.