That data set covers 2006-2009 and the ram consisted of 1-4GB DDR2 running at 400-800 MB/S. Back when 4GB was considered a beefy desktop, consumers could get away with a few bit-flips during the lifetime of the machine. Now my phone has that much RAM and a beefy desktop consists of 16-32 GB of RAM running at 3GB/s.
It's time we start trading off the generous speed and capacity gains for a some error correction.
Note that the error rate is not proportional to the amount of RAM, it is proportional to the physical volume of the ram chips. (The primary mechanism that causes errors are highly energetic particles hitting the chips, the chance that this happens is proportional to the volume of the chips.) This means that the error rate per bit goes down as density goes up.
Cosmic rays causing the errors has got me thinking about if the error rates vary with the time.
Do you get more/less errors when it's day time (due to the Sun)? Does the season affect it (axial tilt means you're more/less "in view" of the galactic core)?
It is an interesting question but I think the parent poster did not mean density in the pure physical sense.
That is more memory but less mass which is not physical density. Also I am not sure if gamma rays need to just hit the physical bits to mess things up. If is the case where other things can be hit then it seems surface area might have high correlation but probably not.
I don't know what the answer is but I would imagine that the error rate would be the same percentage assuming orientation is kept the same.
Of course if you are going at extreme macro sense (think Asimov last question computers [1]) then density absolutely probably plays role as gravity starts to cause enormous amount of collisions. This actually happens in stars and is why photons take a long time to escape from the star as well as the edge of black holes where collisions are happening extremely frequently.
Alpha particle won't penetrate that far, it will be stopped at the building level, or at the enclosure. Piece of paper blocks it.
Beta and gamma are the ones that can do damage (not sure about beta), and gamma can pass through the entire chip, so it can hit multiple transistors, depends on the angle and the way they are located.
It's time we start trading off the generous speed and capacity gains for a some error correction.