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I want a game where you're in a city and there are many legals jobs that AI and players can do, but also there will be illegal ones that they can pick up and players have to be able to spot suspicious activity (ie, not walking like an AI or changing uniform, etc..) to hunt each other down.



Did you ever see the game "The Ship"? https://en.m.wikipedia.org/wiki/The_Ship_(video_game)

Similar to this; set on a cruise ship with NPCs doing random tasks, you had to work out who your (Player) target was amongst NPCs and assassinate them quietly.

I think one of the Assasins Creed games also had a similar multiplayer.


oh yes that game is pretty much what I thinking of but in a city setting.

I initially thought that if i were to make the game I wouldn't be able to simulate the same paths as a human player so would need to use a waypoint clicking system to move until you're being attacked and your cover is blown.


That is tangentially similar to SpyParty, a game where one players goal is to spot the other player in a room with a bunch of AI. Quite fun and a good example of asymmetrical multiplayer.


Sounds a bit like Space Station 13.




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