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I would argue that other frameworks have too steep of a learning curve for beginning game devs, and as a result, prospective game devs skip GameMaker because of the criticism and then immediately get overwhelmed by UE4, then quit trying altogether.

GameMaker is a great tool for entry level developers. It's a stepping stone. I made dozens of games with it before "graduating" to more powerful frameworks.

GameMaker does not deserve the criticism it gets. It's way more powerful than your average gamedev assumes, and creative GameMaker devs can trounce mediocre Unity devs every day of the week.




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