For a solo developer a one-time purchase model can do pretty well. 60 million+ Mac users is a big market. Speaking from experience.
A desktop app with no server component doesn't necessarily need aggressive monetisation because at a certain point it reaches feature maturity and doesn't need much more work. It sells itself while the developer works on other things.
Of course if you're looking to go beyond a "micro-isv/lifestyle" business and want huge growth it's a different sorry.
A desktop app with no server component doesn't necessarily need aggressive monetisation because at a certain point it reaches feature maturity and doesn't need much more work. It sells itself while the developer works on other things.
Of course if you're looking to go beyond a "micro-isv/lifestyle" business and want huge growth it's a different sorry.